MEET THE DEVELOPER

How Oddmar set sail

The story of a Nordic adventure game by way of Turkey. Tap to read.

Acclaimed platformer Oddmar is a richly imagined cartoon landscape in which a Viking outcast leaps over obstacles, solves puzzles and rides an animal or two. Everything from the sparkling seas to frightened sheep are lovingly rendered.

An early sketch of Oddmar on iPad.

Oddmar's 29-year-old director, level designer and co-founder of MobGe, Ozgur Taskin, talks through the importance of prototyping – and the key to getting to the finish line as first-time game developers.

The game’s Nordic landscape is beautifully realised.

What problem were you trying to solve with Oddmar?
We wanted to provide a lot of fun. Oddmar has four to six hours of gameplay. There are no ads, no hidden energy system or anything that disturbs players from the pure experience.

What were your biggest challenges – and how did you overcome them?
As a team, we have never developed a game before. The prototype and the final product are completely different, and all the design was created along the way as we tested on players. We gave ourselves plenty of time to learn game development without pressuring ourselves to be successful.

How, when and where did you work on the app?
We started developing Oddmar early 2014 with a team of four in Anadolu University's campus in Eskişehir, Turkey.

My co-founder, Ferhat Aydoğan, and I were university friends; even then we wanted to develop games. After we graduated, we worked on some other projects under the name of MobGe . Once we had enough confidence, we hired artists and started developing Oddmar.

Oddmar’s characters were drawn from Norse mythology.

What turned out to be easier than you expected?
Working with remote teams is fun – and much less difficult than we thought it would be. Working with professionals makes all the difference.

What advice would you give to your younger self?
Work more on the prototypes of a game before directly starting it. It saves a lot of time when the prototype is similar to the end product.

Whats next for you?
Prototyping new games. The game engine we built for Oddmar will allow us to create more platform games like it.