Every decision can be life or death in Nowhere Prophet’s thrilling card battles. To lead a caravan of nomads across post-apocalyptic wastelands, choose routes that avoid danger…or seek it out. Do you risk your followers’ lives to free prisoners? Explore a crumbling refinery that may be a trap? Build a mighty deck of scouts, scavengers, and warrior monks and you might just save your society—or die trying.
What we love: Balancing risk and reward. Armor and weapons cost hard-earned resources, but they can make your leader a powerhouse in a fight. Units can take cover for protection, but they’ll need to expose themselves to attack. And wounded followers require less energy to deploy, but they’re gone forever if they perish. Choose wisely!

Quick tip: You can attack obstacles on your own side of the battlefield too, not just the enemy’s. Have your Crashjacker blast a boulder in front of your Enforcer to give the latter a surprise line of sight to your foe, or destroy your Makeshift Beam Trap to have it zap the baddies in the opposite row.
Meet the creator: Martin Nerurkar of Germany’s Sharkbomb Studios spent five years working on Nowhere Prophet’s wild mix of deck-building, turn-based tactics, and roguelike progression. Nerurkar drew on his own cultural heritage to shape the world, steeping it in Indian visual and musical influences.