Super Hexagon
Ratings & Reviews
Editors’ Choice
Terry Cavanagh’s Super Hexagon is quite simply one of the most challenging games we’ve ever played. A pulsating chiptunes soundtrack underscores the danger as swirling walls close in around you and you race to escape the contracting maze. With the geometric action heaping on the punishment (the easiest difficulty is appropriately labeled “Hard”), every small achievement feels like a massive victory, whether you’re topping your high score or overcoming a singularly tricky section.
I stand by the subject. I sincerely believe this game is one of the only games worth getting. This game plays with your addiction. The most minuscule detail turns out to be the most redeeming factor: when you lose, you could just tap (quite vigorously, seeing as you just lost) and boom, you're right back to playing. No ads, no fuss, trying to press multiple buttons with long loading times in between. Just tap the screen and you're back to playing. And it's still addictive, your mind thinks "Argh! I just lost!" Then 1 second later, you're back to playing, trying to beat your score by at least half a second. This is one of those games where you need to practice. You start out losing only a couple seconds in, but it doesn't get frustrating since there's little to no delay between games. The game trains your mind, every stage in every level is designed to build up your brain to both fasten your reflexes, or recognize patterns. When your brain's all trained up, you'll find yourself lasting minutes on end, and all your friends will look at you, amazed. You need patience with your skills. Of course you're not going to do well at first, but you need patience and keep practicing. If you don't have that type of patience, then this game isn't for you. See Candy Crush, or Angry Birds? You don't need pesky microtransactions to feed off your consumers' addictions!
This game is amazing... I have played many hours on Skyrim, GTA, COD (Unfortunately), and other tops games on Steam (PC Distribution platform) and THIS GAME has taken 95 minutes of my life and turned it into extremely quick thinking, flashing lights, amazing colors, and possibly the best soundtrack I've ever seen in a PC game. I haven't gotten very far, but have beaten the first stage, and received many fun-aches on the first 'hyper' stage. The screen shots above do the game no good, they can't show off the quick actions, amazing sound, and extremely difficult. The game is terrifically difficult and 'Super-Addicting'. Although, just like Driver : SanFransisco, I can't play for long before I have a headache... But it is a headache of fun. A fun-ache. My final conclusion, this game is a 'Fun-Ache', meaning that it is EXTREMELY DIFFICULT yet EXTREMELY FUN! If you like to play games that are slow and relaxing, or do not have the patience to get better at this game, then this game is not for you. The game WILL make you rage, you must be accepting and just keep trying until you get better. It's like riding a bike, driving a car, flying a plane, shooting a firearm, playing a sport, etc; it takes time to master. I have played 95 minutes and only beaten ONE out of SIX levels... [The levels randomly generate with certain patterns, learn them and eventually you will be a master at possible the hardest game I've ever played (Just a hint for the new players)] This was Heyday665 with an iOS review of 'SuperHexagon', I give it a 9.5/10. 'Till next time!
The controls may seem imprecise, but they're not. They're simple: turn left at full throttle or turn right at full throttle. They are binary on/off. There is no analog mousy-ness to them. Some might complain the lack of analog control hurts the game, when in fact it presents the core challenge of the game: learning how to both start AND stop moving your triangle. I'm forced to wonder if it's even possible to perfect these skills, but it's certainly possible to improve at it. If the game used an analog movement control (like the arcade classic Tempest), movement would be mastered quickly and gameplay would drag out until the player succumbed to an increasingly impossible challenge. In Super Hexagon, nothing is dragged out. Movement remains your primary challenge, and you WILL eventually screw up at it and die. By "eventually", I mean probably in well under a minute. While luck plays a role, it's a minor one. Every time you beat your longest survival time, you will feel an increasing sense of satisfaction at the feat. I cannot recall another game that felt so rewarding simply for surviving for a minute. I was elated when I lasted thirty seconds on the 4th difficulty level. Few games demand this kind of focus or provide this level of reward.
Super Hexagon is simply a must have; but you need to know what you're getting into. The mechanics are pretty simple; you are a small triangle, and walls are coming straight into the shape in the middle. You must rotate around the polygon to avoid a one hit death from a wall. As simple as it seems, it isn't that easy. The stage spins, changes colors, and gets fast. The levels are hard, harder, and hardest. By beating a stage you get another; hardester, hardestest, and hardestester. You die a lot; but you can retry instantly. To beat a level, you must survive a difficulty for 60 seconds. Then you unlock a new level, as stated before, and it is a much harder version. I've played this game for probably two years, stopped and started again, and have started recognizing patterns. This is a skill based, memorization based game. I would not recommend this to the weak of stomach, weak of mind, lack of skill, or lack of temper. If you're not sure, play it, or its online demo. It's only 3 bucks and its lasted me a while. I still haven't beaten it. Oh yeah, it takes patience!
Most of the low star ratings say that the games controls are bad, the game over voice is annoying, or it’s too hard. I really like the controls, but it gets a while to get used to. A part of the challenge is always knowing where the pointer is, and inverting your brain to adapt when the pointer switches sides. The ladies voice also isn’t annoying, and shouldn’t hold you back from getting the game. I feel like I don’t even hear the voice of the game over scene, because I restart the game so quickly and get absorbed once again. And for those who think the game is too hard, that’s kind of the point. The game seems really fast, confusing, and unintuitive, but the point is to adapt to it. There really are no other games like this one. If you don’t like repetition and practice, the you probably won’t enjoy the game. Even then, I thought I didn’t like that either but I beat every difficulty on this. Don’t want to be the guy who says “get good,” but that’s the only fun you’ll have with this game.
So, this game (or at least my copy) has what would be a debilitating bug to a lesser game: it doesn't save my Game Center scores. Unfortunately, your progress is linked to your Game Center scores, and I only completed Hard and Harder before it stopped saving them, so in order to even be able to play Hardestestest, I have to beat the game on Hard EVERY TIME I open the game, because every time I close it, it forgets all my Game Center scores--and my completed stages--and locks the unavailable ones until I unlock them again, making this game the very definition of a Sisyphean task.I gave this game 5 stars anyway, because I STILL play it. I cannot stress this enough: the replay value is still there, because this game is just THAT GOOD.That said, I'd like to one day have my Game Center scores save, because I've gotten over two minutes on several levels with nothing to show for it except the achievements (which I don't care about). I hear there's a secret level, too, but I will NEVER be able to see it!