Sorcery! 4
Ratings & Reviews
Editors’ Choice
The final chapter in this text-driven adventure never misses a chance to keep you in suspense. We couldn’t wait to see how all our choices played out, whether we’d dared to help a ghost or cross a precarious rope bridge. And with their old-school flair, the combat and spellcasting sequences are as gripping as the story. Wherever we went, we always felt like we were on the verge of discovering something cool.
The end of the series was not a disappointment. That is quality praise. It's not easy to create an ending that is satisfying in the least bit. That said, it feels like there is a lot less content here, sadly. Less dynamic interactions. Not much depth to the effects of your actions. Sorcery 3 had plenty to experience but the way it was woven each play through didn't give you 85% of what is there to adventure through. The time dynamic meant missing done if the content to avoid time penalties. Sorcery 2 had a decent bit of content and allowed backtracking. It allowed you to experience all the possibilities and paths, at a small price. Sorcery 1 was straightforward and short but it had great atmosphere and theme, like a legendary manticore boss fight, 2 great supporting character introductions, and emotional stuff here and there sling the road featuring displays of cruelty cunning and greed. As a finisher to these, sorcery 4, could have been better. The Archmage doesn't seem to be such a worthy opponent. I would have imagined going back in time thousands of years, acting as a supportive friend, but really plotting and scheming his destruction many thousands of years later. No, we don't get negotiations, nothing much. He seemed very out of it. The orcs mining for gems in the first story and the manticore didn't make an appearance surprisingly. Nothing really connected. Well written But not a combination of all the best stuff in the first three. Not legendary. Still good. Still a satisfying end.
I went over the four apps in my review of the first book, I’ll just add a few things. This is even more complex, tricky and fun than the previous work. Having the rewind feature disabled is a questionable choice. I understand it is frustrating. I would have given the choice to the player, between perhaps a beginner/weakling mode where rewinding is still possible and the full adventure as it is now. Or by giving the player the incentive to give up the rewinding. Or by giving a limited number of rewinds, etc. In the game books, after all, whether the rules forbade it or not, you coud always go back to the previous chapter or to the previous intersection. If you put that reservation aside, the app is again one of the best games out there and the whole series deserves high praise and success.
This game is simply-put, amazing. You continue the story from where you left off in the third game. The game introduces new mechanics and brings back old stuff from the previous games. Unlike the other games there is a point where you can no longer rewind. I thought that this was great, no longer was I mindlessly playing this game, I was now fully considering my decisions and it is a mechanic that actually proves to be pivotal for the story. The game ends with a tear-jerking ending that brings back nostalgia from the previous games. All in all an awesome game. Highly recommend it and totally worth the money.
Playing through all of the endings has been a blast! My only suggestion is to allow the rewind button to activate after the player has played through part 4 from start to finish (x) amount of times. I am at the point with Sorcery! 4 where I have played through quite a few times and would like to see what happens when I make minor adjustments to my selections, but I have to do quite a bit of replaying and remembering prior selections to be able to see minor changes to conversations, etc.
I loved this series. LOVED it! Until this one. Removing the rewind function, that the previous entries were built around and that facilitated the joy of exploration and experimentation, was unnecessary and poorly executed.Compensating with a "hard reset" that sends you back to virtually the beginning of the story, and unlike sorcery!2 doesn't let you choose a reset point, forces you into a decision making process of simply "which option lets me NOT die so I don't have to redo the entire story". It's not enjoyable at all.Most in depth reviews point out this "repetition" as a negative, but still give it a good score. Yes it is a quality product, just not fun.
I've put in a lot of hours in the Sorcery series , and have enjoyed them. Not so much with this one. Forcing you to redo redo redo and re read text over and over isn't fun. The rewind button prevented that, allowing you to try something different right there if you messed up. They decided to take out the rewind button.If the challenges were more fair , fine; But they are brutal and illogical, forcing you to lose your stamina every time you restart. After many hours of effort, I just deleted the game. This is a character playing all the way from the first Sorcery who was well stocked with stamina, weapons, magical items, rations and gold. I was reduced to nothing, except for magical items. My stamina was down to a paltry 9 when I deleted the game.I didn't enjoy this game. The other reviewers seem to have some kind of a weird cultish reverence. I would like to punch each one in the face. Maybe someone casted the "illusion of worship" spell on them.