Age of Fantasy
Strategy
Free · In-App Purchases · Designed for iPad. Not verified for macOS.
A FREE turn based STRATEGY game uses the engine of AGE OF STRATEGY but now in the fantasy world with ORCs, ELVES, UNDEAD and HUMANs! Also 2 new races: DWARVES, SCALEDFOLKs
A lot of of CAMPAIGNS, skirmishes and MULTIPLAYER games are waiting for you to dive in!
NOT a pay to win game! The in-app payment option is for supporting the code developer.
The game is a retro-like 8-bit game like AoS, so it is not pretty and it has no fancy animations. This is a pure gameplay-oriented turn based strategy like the original.
***FEATURES***
- More than 390 Campaign maps to pass (There are also featured fan-made maps like LoTR and Warcraft)
- More than 300 Skirmish maps to fight on
- More than 1100! units and buildings
- More than 440! technologies to invent
- Design your own maps with the Map Editor feature!
- Rewarding system: Collecting stars on each map (Based on your peformance) will grant you gems used for unlocking new troops, technologies or buildings!
- Spell Upgrades: Do you find a map too hard? You can ease the difficulty with various spells that can be bought with gems! (Used on consumption)
- Battle against AI on skirmish maps like in classic strategy games!
- Battle against or with real players worldwide!
- Design your own maps with the Map Editor feature!
- Upgrades section containing hundreds of new units, technologies and buildings buyable with gems (Including some fun units)!
- Pick one of 6 mighty races (Humans, Orcs, Undead, Elves, Dwarves and Scaledfolks) and engage in epic combat!
***UNIT REQUESTS***
There are many requests for new and unique units (eg. historical heroes), I am pretty open to this since it's pretty easy to implement a new unit. Please join the forum/Discord, post there the idea and i will make it!
***IF YOU INSTALL IT***
- Please be kind with the rating, since this app is in the middle of developement.
- Feel free to send me any suggestions concerning any part of the game (Gameplay, units, unit properties, new unit suggestions, graphics etc...)
- If you would like to take part in creating this game (eg. graphics, translation, ideas) send me an email and/or join the forums!
***FOR A START***
1. Go to Single Player (Or skirmish)
2. Play a map
3. If you have any, send me suggestions!
4. If not, enjoy the game!
Have fun!
more Feature:Language selection option in settings
Fixes:Elf mounting abilities should work now
Fixes:Reanimation spell should give all units into player's possession now (as it should)
1.031 3 Mar
2026-01-12 version 1.2141
New skins:In Goffic Kingdom pack
New Skinpack: Goffic Knights of Realm:
New Skinpack: Goffic Imperialists:
Changes/Fixes:
Fixed Warfell crystall being one time use — now they can be properly recharged
Fixed poison weapon enchantments removing poison weapon from units with it — like from poison archer
New Units:
Grand Rune Wizard
Hardy Rune Wizard
Dwarven Rune Wizard
Grand Rune Priest
Hardy Rune Priest
Dwarven Rune Priest
Veteran Enchanter
Expert Enchanter
Enchanter
Changes:
Added new unit for humans — human enchanter, focused on granting weapon effects to allies
Added new units for dwarves — rune priest and rune wizard, focused on support with rune magic
[Experimental] Most summons now are working as instant summons — without green thingy to drag around
Scalefolks darters now have access to poisoned darts — researchable via tech ability to add poison to attacks
Acid now reduces armor by -5/-5, is working as regular enchantment effect
Meltdown now disables healing from most sources, is working as regular enchantment effect, is self stackable
Crushing weapon is self stackable, is added to some additional units (mutated forms of ironskin wights, skeleton assaulter and some others)
Updated auras for human/dhampir sergeant, orc leader and uruk leader
Remade orc slaver unit — fixed range 2 attack, reduced cost and stats to 4 turns, both whiplash abilities now also affect trolls
Updated summoned thorn units to make them affected by some plant techs as their normal counterparts do
Removed aimed shot from imperial archer
Removed magmatic bullet from warmage
Hopefully fixed issues with targeting for sharkmen
Nature's respite aura no longer affects any buildings anymore
Ent laborer now counts as «sprouting» and is affected by corresponding techs
Updated woodshaper — he received unique for him stone fall and earth wraith abilities to fit role of actual siege unit. Additionally updated some other his abilities as well (not final change)
Improved corpse flinger — is affected by throwing techs from soulforge, fling abilities no longer require techs to use, +1 attack range at base
Former fling corpse techs are remade into construct techs — one improves mending affinity for all undead constructs and other improves their speed and sight
Soulforge armor techs are made to not affect constructs
Corpse looting abilities for orcs now require beastly hide tech
Nerfed a bit basic undead constructs techs
Grimtale dragon now has no «bypass armor» spec for attack
Warfell bolt scorpion and prismarii voltstrider no longer benefit from mechanical techs of humans and count exclusively as alive units
Tech «all seeing lens» for orcs now gives +3 sight, costs 4 turns and affects all orc casters in addition to eye of Cthulhu
Elven wind dragon now received unique set of abilities — wind shield, hurricane and magic twister
Removed divine dwarven casters from rune mansion
Fixed hardy dwarven guardian cost
Fixed tier 1 mythic attack tech to actually affect elven dragons
Hopefully fixed issues with inability to target gargoyles and stone/ice guardians, basalt juggernaut
Fixed bloating effect
Fixed Jormungandr ability not being affected by spell power
1.030 13 Feb
New Units:
Phantom Raider
Phantom Devastator
Phantom Lancer
Fellwing Knight
Phantom Cataphract
Dark Citadel
Veteran Light Lancer
Expert Light Lancer
Light Lancer
Grand Boar Tracker
Hardy Boar Tracker
Boar Tracker
Grand Boar Uhlan
Boar Uhlan
Grand Boar Uhlan
Hardy Boar Uhlan
Boar Uhlan
New Skinpack: Drejas Collection:
New Skinpack: Goffic Dwarves:
New Skinpack: Goffic Defenders:
Several mapeditor features:
you can put units into carriers WITHOUT TRIGGERS!
you can set unit flags WITHOUT TRIGGERS! (like, "is inattackable" / "First strike" and EVERY other flags you see on units.
Several mapeditor features:
Frost weapon effects now should be self stackable and appliable to undeads;
Updated formation abilities for Dwarven Thane and Defender Centurion. Updated runes for all Defenders. Increased tech costs for unlocking runes. Remade techs for unlocking defenders runes into stats improving techs for defenders;
Updated Fairy Dragon, Woodshaper (+armored form), Petalwing, Dendroid Root Keeper, Bladesinger of elves. Changed town watch and fire archer to be agile units, marksman and frost archer to be heavy units, aegis to be normal units;
Updated agile, medium and heavy techs, mystic durability/strength techs and Nature Wraith tech, dodge melee, armor and shield techs for elves;
Increased cost for Tracking, Elf scouting, Nature Call, elven bow and elven throwing techs. Also removed from tc;
Updated Monster Harbinger, Monster Crusher, nerfed Monster Cataphract (removed from tc and increased cost to 6 turns);
Feral beasts temporary have got +1 turn cost each;
Nerfed back most zombies, removed passive spawning on damaged feral zombies and speed for Infected Nest, increased costs for zombie techs;
Updated texts for defenders and added descriptions for all mounted basic elven units;
1.029 01/12/2025
New Units:
Iceheart Wyrm
Sunset Dragon
Ice Guardian
Misty Dragon
Dryleaf Dragon
New maps:in FAN maps section (1)
New random maps:Four Lords 41x40,Battle For Tamriel 80x80
New multiplayer scenario maps:Camp User Battle For Tamriel Teams 80x80
New Skinpack:Draconids
Balance fixes on:warmage, blue dragon, teutonic dragon, tarantula, hippogriff, wight cuirassier, wight cataphract, vampire
Balance fixes on:drake knight+cataphract, black dragon, basalt hippogriff, drawf jaeger and dwarf mines
Balance fixes:
Light melee superior training: this tech must add «can't act when garrisoned» spec;
Heavy melee superior training: no more max hp reduction but must reduce armor by -6/-6;
Gunners superior training: must give +8 attack and -20 max hp, must not target mechanical units;
Ranged superior training: remove +1 action given via this tech.
All dwarven cavalry got a -10 max hp.
Some dwarf buffs and fixes.
Defender rework (still in progress).
Ranged combat balance changes.
1.028 24/10/2025
New Units:
He who stands against the horde
Teutonic Monastery
Black Dragon
Basalt Juggernaut
Grimtale Dragon
Treant Warrior
Petalwing
Rich Coal Cart
Poor Coal Cart
Gilded Dwarven Coal Mine
Dwarven Coal Mine
Hall of Prayers
Grand Dwarven Barrack
Hardy Dwarven Barrack
Grand Dwarven Corral
Hardy Dwarven Corral
Grand Shooting Stand
Hardy Shooting Stand
Grand Dwarven Guardsman
Hardy Dwarven Guardsman
Dwarven Guardsman
Grand Dwarven Arsonist
Hardy Dwarven Arsonist
Dwarven Arsonist
Grand Dwarven Sentry
Hardy Dwarven Sentry
Dwarven Sentry
Grand Dwarven Jaeger
Hardy Dwarven Jaeger
Dwarven Jaeger
Mountain Tarantula
Dendroid Root Keeper
Fairy Dragon
Fairy Sentinel
Rainbow Prismwing
Teutonic Enforcer
Teutonic Myrmidon
Teutonic Warmonger
Teutonic Soldier
Teutonic Protector
Teutonic Hoplite
Teutonic Executioner
Teutonic Cleric
Teutonic Dragon
Teutonic Wolf Raider
Teutonic Crusher
Teutonic Seargant
Teutonic Holy Knight
Teutonic Unicorn Lancer
Teutonic Raptor Rider
Teutonic Guard
Teutonic Swordsman
Teutonic Gryphon Protector
Teutonic Spiker
Teutonic Halberdier
Teutonic Cheetah Rider
Teutonic Exterminator
Teutonic Watchman
Teutonic Pikeman
Teutonic Drake Cataphract
Teutonic Divine Blade
New random maps:Castles 50x50, Battle for middle earth 80x80
New maps:in Chanz n Gnat(1)
New campaign:Dreadlords Reign
New random maps:Bay Of Pigs 79x79
Fixes:Some more fixes on last update
Changes:
Dwarven changes:
- Improved dwarven spawning techs;
- Fixed dwarven statue auras;
- Improved mineshafts, added coal mines as alternative to gold mines, added abandoned mine to construct list for miner;
- Removed tech requirements from basic runes, hardy runes all require single tech to unlock, slightly increased cooldowns for basic and hardy runes;
- Reduced costs for training techs (they do not affect buildings anymore), leveling holy units techs;
- Added hall of prayers for holy units and tier 2/3 for barracks, corral and shooting stand, all 3 also have got secondary functionalities and can train higher tier dwarven units;
- Updated sprite for tavern, added watchman, maceman, pioneer and gunslinger to it (and leveling tech for them), increased their cost to 3 turns (not final change).
Orc changes:
- Nerfed power range and speed on mountains for all orc giants;
- Nerfed ettins;
- Increased cost for carved monster cave and removed troll hut from being constructed on mountains;
- Nerfed stone piles;
- Improved attack power for several ranged orc units;
- Various improvements for orc/troll/goblin strength spells;
- Various changes for goblin swiftness, troll agility, goblin/orc/troll shaman;
- Nerf to orc warlock.
Misc changes:
- Terrain clearing can be built on hills and mountains;
- Divine guard/shield/mount can't target animals and militia units anymore.
Fixes:Spawning an aura-owning unit within aura range "fixed stat modification" problems are fixed
Fixes:Barbarian fixes
Fixes:Glade unicorn mounting fixes
Fixes:Warcamp goblin spawn ability removed
Fixes:Dwarven maceman sprite is fixed
Fixes:Fairy dragon + PrismWing got cheaper to train
CrashFixes:Rune Forge production speedup crash fixed
Fixes:Promotion training sprite problem fixed
New skins:In Orcs Goffic pack
New avatars:Knight themed avatars
New skinpack:Imperials Goffic pack
Fixes:Several fixes on Teutonic units/techs
Dwarf changes:Gold mines nerfed, cheaper units and techs, rebalanced all base race dwarven units (now with highest armor at base among all races), holy units and techs, improved promotion, started updating constructs and their techs.
Balance:Some last time changed unit costs are revised and fixed
Change:Some teuton units/techs cost and stats
Change:Slowing 3 spell now again can target all units instead of just alive units only.
many other changes, see version log.
1.027 15/08/2025
New Units:
Teutonic Vanguard
Teutonic Deer Archer
New random maps:Europe 39x50,Mt Paulusnui 33x25,Holy Contention 50x50,Pits Of Hell 80x80,Pie Family Rock Farm 40x40,Cemetery Of The Forgotten 50x50
New multiplayer scenario maps:Camp User Factionspawns Tamriel 50x50,Camp User Death Valley 35x35
New techs: for Teutons
New campaign maps: in Scenarios(1)
New skinpacks: Orc Goffic, Gnolls, Gondorian
New skins: in Fallen Realm
New skins: many in "goffic" skinpacks
Fixes: on new units (Teutons/Sharks)
1.026 01/06/2025
New Units:
Teutonic Manhunter
Teutonic Sentinel
Teutonic Salamander Chaser
He Who Maraudes In Armor
Teutonic Wallholder
Lizardman Foot Knight
Teutonic Guardian
Teutonic Flailman
Teutonic Drake Knight
Teutonic Crossbowman
Teutonic Allseer
Teutonic Copperback Ranger
Teutonic Cataphract
Teutonic Barracks
Barbarian
Warmage of Stones
Warmage of Hills
Warmage of Mountains
Warmage of Gust
Warmage of Wind
Warmage of Hurricanes
Warmage of Snow
Warmage of Ice
Warmage of Glaciers
Warmage of Sparks
Warmage of Lightning
Warmage of Storms
Warmage of Water
Warmage of Streams
Warmage of Oceans
Aberrant Wolf
Infected Nest
Zombie Impaler
Treefolk Remains
Treefolk Drow Remains
Arachnid Reaper
Sharkman Stalker
Sharkman Shaman
Sharkman Protector
Sharkman Catcher
Sharkman Chaser
Sharkman Hunter
New skins:
10 new skinpack (most thanks to Gofficgrimace!)
Changes:
Many many unit costs got cheaper
Subrace techs can be invented in TC-s
Construction costs fixed for all constructibles
Few orcs faction bug and balancing changes - reduced levelling cost, all goblins have loot corpse ability, improved goblin explosion
Feature: Expert and Deadly AI now attacks with water units too!
Fixes:
Warfell Shadow crystal problem is fixed
Dwarf ship shoot animations fixed
1.025 27/05/2025
Fix:Undead mage bug fix
New:Experimental animations: fire and on-die animations on dwarf light cannon and human militia
1.024 30/04/2025
UI Changes:
Player Profile page (by clicking on avatar in eg. chat)
Friends module
Campaigns show completeness (started / completed / completed with 3 stars)
Mapeditor new feature: Triggers for the endless possibilities.
Mapeditor new feature: auto decoration button
Notification about 'Your turn" in multiplayer games
Unit HP bar is more visible
Map scrolling accelerated
Page numbering on Upgrades section.
Changes:
Humans have simplified levelling
Warfell restructured to make it easier to understand and use
Orcs and their subraces have simplified levelling
Orcs have a new ability
Elf heavy bug fixed
Minor bug fixes
Scaledfolk balance patch
Crossbow-type units have reduced damage
New random maps:Castles 50x50,Hyperborea And Argatha 50x50,Hidden City 50x50,New Corsodoc 40x40,Tamriel 50x50,Darkcoil 25x25,Mystery Forest 30x35,Labyrinth F2 Dragons Lair 46x46,Riverun 50x50
New multiplayer scenario maps:Camp User Cities In The Dark 40x40
New maps: in Fan maps(2)
New campaign maps: in The Military Adventures of Kale(1)
New campaign maps: in Lady Of Deadly Arrows(1)
Feature: Playing local skirmish maps also gives gems based on XP earned
Feature: using mapeditor triggers you can change ability range of units
Change: Upgrades section little restructured items come in and much more out (scope was to have a free playable unit package on all races), on upcoming updates some sub-race and other extras will come in in return
Change: Elf walls, bridges are not counted in pop limit
1.023 04/04/2025
New map:In the Tutorials section
Changes:
- human siege machines have less speed when maxed out
- elf dismount bug fixed
- captains have better bonuses
- salamander have improved abilities
- scaledfolk units have revised stats
- graveyard summons have QOL changes
- New human skin pack
- unit resistances revised
- subrace factories have lower costs
- AOE bugs fixed
- Stone roads give speed buff to certain units
1.022 24/01/2025
New Units:
Skullsplitter
Fanged Ballista
Bilespitter
Raven Watchpost
Tombguard Horse Archer
Thrall Horse Archer
Dhampir Horse Archer
Tombguard Axe Thrower
Thrall Axe Thrower
Dhampir Axe Thrower
Tombguard Slinger
Thrall Slinger
Dhampir Slinger
Tombguard Skirmisher
Thrall Skirmisher
Dhampir Skirmisher
Tombguard Longbowman
Thrall Longbowman
Dhampir Longbowman
Tombguard Crossbowman
Thrall Crossbowman
Dhampir Crossbowman
Tombguard Fire Archer
Thrall Fire Archer
Dhampir Fire Archer
Tombguard Poison Archer
Thrall Poison Archer
Dhampir Poison Archer
Tombguard Archer
Thrall Archer
Dhampir Archer
Tombguard Cuirassier
Thrall Cuirassier
Dhampir Cuirassier
Tombguard Cataphract
Thrall Cataphract
Dhampir Cataphract
Tombguard Lancer
Thrall Lancer
Dhampir Lancer
Tombguard Knight
Thrall Knight
Dhampir Knight
Tombguard Scout
Thrall Scout
Dhampir Scout
Tombguard Captain
Thrall Lieutenant
Dhampir Sergeant
Tombguard Shielder
Thrall Shielder
Dhampir Shielder
Tombguard Hoplite
Thrall Hoplite
Dhampir Hoplite
Tombguard Halberdier
Thrall Halberdier
Dhampir Halberdier
Tombguard Double Swordsman
Thrall Double Swordsman
Dhampir Double Swordsman
Tombguard Spearman
Thrall Spearman
Dhampir Spearman
Tombguard Swordsman
Thrall Swordsman
Dhampir Swordsman
Tombguard Militia
Thrall Militia
Dhampir Militia
Imperial Duelist
Imperial Drake
Acid Drake
Earth Drake
Ice Drake
Golden Fire Drake
Armored Fire Drake
Fire Drake
Storm Dragon
Monitor Hunting grounds
Salamander Incinerator
Salamander Stoneshaper
Salamander Unmelting
Salamander Unbreaking
Salamander Sentinel
Salamander Icelance
Salamander Cleanser
Salamander Flameaxe
Salamander Hailsire
Salamander Firestarter
Salamander Whitebow
Salamander Allseer
Salamander Demolisher
Salamander Stoneheart
Salamander Earthguard
Salamander Pyreguard
Gnoll Tracker
Gnoll Hunter
Gnoll Rogue
Gnoll Hyena
Gnoll Champion
Gnoll Colossus
Gnoll Chieftain
Gnoll Gladiator
Gnoll Trickster Hyena
Gnoll Trickster
Gnoll Shaman
Gnoll Shield Brigand
Gnoll Marauder
Gnoll Lance Raider
Gnoll Bruiser
Gnoll Spear Bandit
Spiked Barrier
Gnoll Outpost
Gnoll Encampment
Beast Menagerie
Gnoll hut
New campaign maps: in Chanz and Gnat(2)
New maps: in Scenarios section (2 maps)
New multiplayer scenario maps:Camp User 3Vs3 Annihilation Tournament 40x40
Changes:
- Unit Categories improved and simplified
- Unit bonuses simplified
- AI performance and intelligence improved
- New "factory construction" techs for all races
- Gnolls added (from map editor to playable content)
- Dhampirs added
- Elf techs improved
- Elf mounting abilities improved and simplified
- Scaledfolk techs improved
- Scaledfolk units improved with new art and abilities
1.021 09/01/2025
New Units:
Wyrmspire
Skullkeep
Defenders Stronghold
Ancient Forge
Crimson Crucible
Necropolis
Obsidian Spires
Warcamp
+ many many others
New random maps:Roders Cross 30x35,Glorantha 50x50,Devoka 35x40
New multiplayer scenario maps:Camp User Ancient Mine 30x35
New campaign maps: in Lady Of Deadly Arrows(2)
Changes: The upgrades shop have been restructured, many double requirements got simplified, but also some subrace units came into shop
New Magic techs added
New Fortification techs added
New Techs added for Imperials
Laborer stats updated
Terrain clearing added for Laborers
Human Holy units Improved
Orc casters Improved
Elf arcane casters Improved
Phantoms Improved
Descriptions Improved
Subrace costs Improved
Bug fixes
1.019 20/09/2024
+ Fix:Fix on AI random spawning things of even other enemy races
New feature:Setting Avatar option to appear in profile page and in chats
New random maps:Padawan Swirl 29x49,Liancrox 30x30,Undead Hideout 50x50,Orcish Hidden Land 50x50,Elven Ground 50x50,Crazy Islands 20x20
1.018 11/07/2024
New feature:Setting Avatar option to appear in profile page and in chats
New campaign:Saviour of Islandian
New random maps:Padawan Swirl 29x49,Liancrox 30x30,Undead Hideout 50x50,Orcish Hidden Land 50x50,Elven Ground 50x50,Crazy Islands 20x20
Fixes:Fixing a few lockup problems related to ability usages
Fix:Steep grounds terrain is set to be walkable
Fix:Some Necromancer related maps (also a tutorial map) are fixed as Necromancer can not summon flash golem anymore
Change:The new Ork default skins got a little contour and contrast
New promo code!:on the Official Discord Server
1.017 08/07/2024
New campaign:Lone Lich
New random maps:Tyr 50x50,Xyzer 25x25,Saggit 40x40,Anomaly 25x30
New multiplayer scenario maps:Camp User Pirate Bay 30x30,Camp User Eruption Of War 25x35
Change:Orcs and goblins:
Updated with new art, alongside minor changes to their underused units.
Added missing descriptions on units
Slaver has reworked abilities
Minor revisions to troll axe thrower, insane orc, warlock, and goblin shaman spells.
Old art is available in cosmetics section as a skin pack.
Change:Undead:
11 new naval units for Undead race
Wight skin pack added in cosmetics section
Change:Elves:
New Plants added and Ancient beast units added.
Plants have improved techs and various new siege units for land and water
Ancient beasts are unique units of great power.
New techs for both plant and ancients factions
New mapeditor feature:New options to make fixed 2player 4 player and max 4 player Random maps (there is a placeable scroll looking object)
Fix:Fixing a bug that all Glade- Unicorn and Peryton units were not locked behind its techs in upgrades section - so from now they are not free to use
Fix:Several campaign maps fixed, not to face fully upgraded enemies
Fix:Several random and campaign maps got fixed of glitches + bridges are walkable now
New on iOS:The multiplayer messaging window can flare / point to a location
1.016 30/04/2024
New maps: in FAN maps section (3 maps)
New random maps:Imperfect Valley South 24x38,Jungle Isthmus 32x16
Fixes:
Fixed image art bugs for merlocks
Fixed All-tech bugs for Dwarves
Fixed storm knight bonuses
Fixed Cog carry capacity
Fixed Gatormen archer and thrower techs
1.015 20/03/2024
New ships for Humans, Elves, Dwarves, and Orcs
New Naval units (merfolk, gatormen) for Orcs and Scaledfolk
New siege units for Scaledfolk
Simplified techs for Mechanical units for Humans and Dwarves
Simplified anti-building bonuses for Siege units
Simplified Mega structure health and traits
Improved unit list UI
Reduced health and reduced speed bonuses for Rams
Reduced bonus against Rams (and other mechanical siege units) from Cavalry
Heavily armored units - Hoplites, Shielders, Cataphracts, Curraisers - deal full damage to units they have bonus against
Updated dwarven units' stats based on playtest
Fix:Structure constructions no longer loses their fractional values because of any tech getting invented.
1.014 22/02/2024
New easy campaign:Necromancer's Return
New maps:in The Military Adventures of Kale campaign
New Multiplayer maps:Rumble in the bog 30x30, Anroth 35x35, Biting Frost 1v1 40x40
Mapeditor:New button for auto decorating the terrain
Changes:
- All tech gameplay now grants all techs! *except for embassy techs
- Upgradeless gameplay updated for Orcs and Undead. Techs are updated in the shop.
- AI New AI difficulty levels added.
- AI no longer damages itself with whirlwind abilities.
- New Barrier buildings added in map editor.
- Elf hippocampus units and island turtle updated as part of naval updates.
Undead balance changes (underused/OP units):
- zombies have reduced health in early game.
- skeleton lord has improved hp and auras
- flesh sculptor, wyrmspeaker, and lich have revised costs and base stats, and no longer available in TCs.
- Flesh titan has reduced speed.
- Ironskin transformations no longer take an action
- Headless wights have reduced stats in early game
- Monsters unlocking tech moved to experimental butchery
- Phantoms corpses have increased durability, and are affected by phantom techs
- Wrecking ball speedup grants the ability to jump over obstacles.
- Armored and Golden skeleton tech have reduced cost. Skeletons need additional armor and attack techs to level up.
Skins:New dwarf Azure skins!
1.012 16/01/2024
iOS changes:
- Promo code button (eg. You might find some on Discord channel!)
HotFixes:
- Fix On Dwarf levelling-up crashes nr.II
- Fix On Dwarf levelling-up crashes
- Impale ability affected by armor
- Dwarven mine abilities usable again
- billman tier 3 stats updated
- summoned undead dragons cannot capture TCs
- guardsmen dwarf units no longer get promotion counter
YouTube:Button to the YouTube channel where you can find AO* games videos, tutorials
1.011 24/12/2023
Discord:Invite link is fixed
New campaign maps:In Adventures of Kale (x3)
New maps:In FAN maps section (x3)
New random maps:Altalas 20x20, Islands avoid east by Lynx 42x42
Balancing months Changes:
Ettins get 0% mental resistance and reduced armor
Assassin cannot target buildings now
Dwarven rams: 480-> 400 hp
Breeding keep: +1 worker action to build
Flesh sculptor has increased cost and spell cooldowns
Flesh sculptor' summons deal reduced damage on counters
Infected weapon effect is simplified
Goblin scavenger added in TCs
Cannibal wyrms get reduced bonuses and jump
AI Change:
Skirmish and Multiplayer AI no longer starts with All techs
AI learns techs over the course of a match, making it more challenging
Balancing Maps:
Outlaw's Conspiracy campaign all maps.
Prince of Demacia / More Mountains
Change:Many dwarf unit changes!
Skins:New dwarf skins!
Mapeditor:You can flip units and set skins directly in mapeditor, these statuses will be saved on map
1.010 17/12/2023
Feature Change:Daily gifts can be collected not only by multiplayer but by playing local games too
Change:Tutotial and fan maps also give gems on winning
Changes:
- Updated Wight stats and spell art
- Reduced bonuses on headless summons
- Updated Cursed weapons category
- Flesh sculptor summoning abilities updated
- Banshee has reduced chances of possession
- Lich has updated spell ranges
Fix:AI controlled player units (eg. Insane Orc) movements are fixed
1.009 01/12/2023
Halloween! MANY New Undead Units for Halloween!
Vaulthalla
Wight Servant Raider
Wight Servant Spiker
Wight Servant Archer
Wight Servant Slinger
Flesh Sculptor
Flesh Homunculus
Flesh Titan
Wyrm Speaker
Ironskin butcher
Ironbeast
Winged berserker
Wight Destroyer
Wight Impaler
Spearbound wight
Swordbound wight
Wight Destroyer
Wight Impaler
Spearbound wight
Swordbound wight
Ancient Wight highlander (Ranged)
Wight highlander Witch
Wight highlander Skald
Ancient Wight highlander
Headless marksman
Headless lancer
Headless horseman
Wight amphithere lancer
Wight amphithere rider
Wight kelpie cuirassier
Wight kelpie cataphract
Chained brute
Chained spiker
Chained ripper
Ironskin berserker
Ironskin hoplite
Ironskin shielder
Wight Destroyer
Wight Impaler
Spearbound wight
Swordbound wight
Cursed Gauntlet
Cursed Spear
Cursed Sword
Skeleton Paragon
Skeleton Rider
Skeleton Defender
Ice Gargoyle
Marble Gargoyle
Slate Gargoyle
Obsidian Gargoyle
Crystal Gargoyle
Stone Gargoyle
Stone Mason
Icon of Horror
Cannibal Wyrm
Coffin Knight
Red Rider
False Angel
Gravelight Warden
Bone Horror
Flesh Horror
Fix:Zombification fix: from now all zombified units goes to the caster possession that executed the zombie-bite
On Andriod:Halloween decors on some terrain objects
Pollfish surveys:Temporarily inactivated because Pollfish side changed things that needs more work
1.008 31/10/2023
iOS changes:
- AI turn speedups (will come even more)
- Skip animations button
Fix:Zombification fix: from now all zombified units goes to the caster possession that executed the zombie-bite
1.007 25/10/2023
iOS changes:
- Option to skin units while playing the game
- Selected units indicated by a player colored circle under unit
- There is option to show circle under enemy units too
- The main menu ui got reworked
New Random maps:pinji de tudi 51x51, erborn 51x51, Flow rpggarden 50x50 (multiplayer scenario)
New maps:in Scenarios
New Mapeditor Terrain:Long grass
New button:You can set your unit skins during gameplay (new button in "more" ("...") section)
Ui:You can read in-game messages and you can click on units while it is enemy player turn (multiplayer case)
1.006 26/09/2023
Feature:Language selection option in settings
Fixes:Elf mounting abilities should work now
Fixes:Reanimation spell should give all units into player's possession now (as it should)
more Version 1.031 3 Mar
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