Riven
Adventure
Only for Mac
39,99 €
ABOUT THIS GAME
“I know what he’s doing… He’s watching you.”
Travel to Riven, a beautiful and mysterious world on the verge of collapse. Explore this mysterious place, solve its puzzles, reveal its mysteries, make a daring rescue, and escape.
VISIT A MYSTERIOUS WORLD
“I am Gehn. I assume you’ve heard of me.”
Riven takes you on a journey through dense jungles, awe-inspiring caverns, and monolithic structures. Explore a world bent to the whims of a man who sees himself as a god and where every corner will immerse you in an otherworldly adventure.
IMMERSE YOURSELF IN A SURREAL LANDSCAPE
“There’s a great deal of history that you should know…”
Riven rewards careful observation. Challenge Riven’s cunning puzzles, deftly woven throughout its narrative. The environment of Riven will reveal the story of this world as you make meaning from seemingly disparate bits of information and learn everything you need to know about this world.
UNRAVEL RIVEN’S SECRETS
“...it may be time to give this inexplicable mystery a second look.”
Who are the mysterious island dwellers you encounter during your exploration? What purpose does the giant golden dome serve? Why is this world on the verge of collapse? Play Riven and discover the answers to these mysteries- and more.
ABOUT THIS REMAKE
Created by the legendary indie developer Cyan Worlds and based on the smash-hit original released in 1997, Riven has been lovingly revisited by its key original visionaries to expand the epic narrative of the Myst universe.
Experience Riven like never before - with free movement through a real-time 3D environment. This brand-new, re-imagined, and expanded version of Riven offers a deeper story, new captivating visuals, and a journey that stays true to the original release while also expanding on Riven’s breathtaking world.
more Features
- Enabled the use of TSR supersampling setting on Mac.
- “Press Any Button” welcome screen has been added.
- Added controller haptics in a couple of locations.
Major
- Fixed incorrect sunlight settings being set on the world if you load a save game while on Prison Island.
- Fixed two separate controller haptics running simultaneously in 2D when using some levers.
- Fixed photos in your notebook not being able to be deleted while exclusively playing with a controller.
- Fixed checkpoint saves occasionally not saving properly.
- Fixed an issue where using Hide Vehicle Transitions on the maglev between Survey Island and Jungle Island may cause the incorrect island name to be saved out with save data.
- Fixed an issue where using Hide Vehicle Transitions on the woodcart may cause the player to have the incorrect age name saved out in a checkpoint or save under certain circumstances.
Minor
- Improved performance in the Temple Island subdome.
- Improved shadows on foliage around the game.
- Fixed being unable to back out of the burned book in Age 233 with the gamepad’s right face button.
- Fixed some visual issues occurring on some steam particles on Temple Island.
- Adjusting the timing of the “Game Saved” notification a bit.
- Fixed some minor visual pops that could occur when approaching a tunnel on Jungle Island.
- Fixed a visual pop that could occur when you have Atrus’ Riven book in your periphery in D’ni.
- Adjusted the German localization for the “strike force” note to be more accurate to the source.
- Adjusted LOD distances on some plants on Temple Island.
- Fixed an issue with the color context subtitle position not being correct on some powermarbles.
- Fixed various visual issues with contact shadows in the game.
- Optimized various texture assets.
- Minor improvements to lever haptics.
- The player is now prevented from loading bogus checkpoint save data from the main menu under certain circumstances.
- Adjusted the heat distortion appearance above Jungle basin water hole heaters.
- Fixed some shadow popping on Prison Island.
- For Mac platforms that support ray tracing: tweaked what objects show up in ray traced reflections.
- Minor draw distance improvements to the destroyed version of the Boiler Island to/from Temple Island bridge.
- Minor performance improvements made to Mac platforms that support Ray Tracing.
- Fixed the clickable area for the trap book in Gehn’s second offer of the trap book to the player being too high.
- Fixed an issue with Atrus where his face would get too close to yours in the Temple Island ending where you have trapped Gehn but have not freed Catherine.
- Fixed not being able to use the right face button on a controller to disengage from the burned book on Boiler Island.
1.8.5 4 Mar
Major
- Fixed the cursor visual disappearing when interacting with items in the Boiler Island lab after interacting with the minecart in the same game instance.
- Fix the gamma settings page not appearing properly under certain circumstances.
Minor
- Fixed some controller diagrams showing up too small when playing Riven at resolutions larger than 1080p.
- Fixed some sounds on Boiler Island not being impacted by the master volume setting.
- Improved the visuals shown at lower scalability levels for the wood cart water tunnel.
- Fixed some strange shadowing appearing on some rock walls in the Jungle Basin.
1.7.6 12/12/2025
Global
Features
- In the case where a save game image is not synced over cloud saves, there are now temporary images set up for each area of Riven.
Major
- Various performance improvements made based on scalability quality.
- Cursor movement when using a gamepad is now scaled correctly for engaged regions.
Minor
- Fixed some UI text for checkpoints in the Help Settings menu being cut off at certain resolutions.
- Fixed a block that could occur if you ran around the back of a door while it was closing on Jungle Island.
- Fixed an issue where multiple checkpoint saves could be made at the same time.
- Fixed an issue with the focused element in the menu resets after the menu finishes fading in when opening it.
- Fixed the appearance of some rocks on Survey Island looking too reflective when Ray Traced Reflections are enabled.
- The player is now prevented from disengaging on the wood cart while it is starting to move.
- Fixed a clipping issue with the submarine on Jungle Island under certain circumstances.
- Fixed some lighting issues with the wahrk on Survey Island.
- The player is now prevented from putting away or taking out their satchel while it is already in transition.
- Fixed some mesh issues with the gallows on Jungle Island when being viewed from the submarine.
- Fixed a small white square appearing on a certain valve.
1.7.5 19/11/2025
Features
- Re-enabled SM5 RHI to help with performance on lower-memory Macs.
Major
- Removed cloth simulation on Gehn as it caused instability and crashes on some platforms.
- Made the initial rotating room button on Temple Island more clickable at a distance, with better clarity on when it is interactable to begin with.
- Fixed some maglev tracks not being visible from certain viewpoints.
- (SPOILER) Fixed an autosave issue that could occur during the Tay ambush/boat sequence.
- (SPOILER) Fixed an issue where the player could be unable to progress under certain conditions after watching (or missing) the Gehn cinematic in the temple on Temple Island.
- Fixed a possible race condition where the woodcart may appear on the other end of the tracks but still think it’s in the proper location.
- Fixed an issue where the player could get tripped up on some collision during a certain sequence with Gehn in Age 233.
Minor
- Corrections made to certain dates in Gehn’s Age 233 journal to be chronologically correct.
1.7.4 19/06/2025
Hey all,
This patch introduces support for ray-traced reflections into Riven, among various quality of life fixes and improvements. Please note that Ray Tracing support in Riven is only available on M3+ chips for Mac.
Features
- Added Ray Tracing support for M3+ Macs.
- Macs now run the game in the Metal 3 RHI, simplifying the graphics pipeline for all supported Macs.
- Auto detect now supports auto-setting appropriate supersampling settings based on your scalability settings and platform type.
- Added cloth simulation to Gehn’s clothing.
- Added engagement windows to the oven in the village on Jungle Island, and to the throne in Age 233.
- Added a confirmation window when deleting a photo in your Notebook.
- Improved the lighting setup around the Survey Island elevator to bring it visually closer to the way it looked in the original Riven.
- Added support for the player to look back behind them a bit further when on the boat in Tay.
Major
- Fixed a random crash that could occur when moving very quickly between two areas with different music playing.
- Fixed a pesky cursor disappearing issue that could randomly occur for some users.
- Implemented a workaround for auto detect not behaving well on Mac and sometimes setting too high of settings for what your Mac can handle. Auto detect will now use a specific set of rules based on the number of cores available on your Mac.
- Fixed the player being unable to climb out of a particular water hole in the village basin.
- Fixed double-clicking on ladders while fast travel on ladders is enabled causing the player to not actually travel anywhere at all.
- Fixed levels loading visibly when loading save games made in certain areas of Riven.
- Fixed book pages flipping back and forth when spamming page turns.
- Improvements made to one of Gehn’s ending animations.
Minor
- Improved the glass shader on the tube terminals in the Temple Island subdome.
- Fixed a reflections pop that could occur on the maglev when moving around Survey Island.
- Improved the visuals used to display the camera feeds while in the viewer room on Temple Island.
- Miscellaneous lighting fixes made.
- Improved some shaders used during the end-game sequence on Temple Island.
- Fixed some shadows popping when exiting the Temple Maglev dock.
- Improved the look of the spiky rocks on Survey Island.
- Fixed a visual issue with the elevator on Prison Island clipping through the floor.
1.7.1 23/04/2025
General
- (Spoiler) The bridge in the Starry Expanse that leads to the Temple Island PMD is now permanently extended
- Added a tutorial pop up after acquiring the rebel viewer that indicates a shortcut to use it
- Notes associated with an image that were entered with a keyboard in a non-gamepad session can now be viewed in a gamepad session
- Screenshots in your notebook will now be listed in the order of newest to oldest
- Over 400 Art fixes and polish implemented
- Various performance, lighting, animation, and sound fixes improvements implemented
- Screenshots in your notebook are now limited to 150 total
Major
- Fixed an issue where buttons on the controller diagram were labeled incorrectly
- Fixed an issue where the automatic screenshot shown in the in-game menu might reflect menu UI
- Fixed being able to interact with things while already holding a journal, which led to several different issues
Minor
- Fixed an issue with the inventory not updating to reflect if the player took the rebel viewer out
- Fixed an issue where the minecart could become misaligned with the elevator in Boiler Island if the wheel was used before the lever
- Fixed a persistence issue with the minecart not maintaining its position on the tracks in Boiler Island
- Improved satchel behavior when opened in small spaces
- Fixed an issue where screenshots appear darker in the notebook than in game
- Fixed an issue where you could fall through elevators by pulling out journals from the satchel while moving
- (Spoiler) Fixed an issue where you could pull Gehn’s journal through the sound device in Age 233
- Adjusted the broken light totem light post in the wahrk viewer aquarium on Survey Island so it’s easier to see
- (Spoiler) Fixed an issue with the coil under the wahrk effigy waterhole remaining on after the waterhole closed
- Fixed an issue where the player could interact with the wahrk elevator lever while disengaging it
- Fixed the Tay guard that was floating in the air
- Fixed the missing underside of the woodcart on Boiler Island
- Fixed being able to walk around Gehn’s lab with his journal
- Improved collision boundaries around the wahrk effigy in Jungle Island so the player can look down it, and the associated waterhole more easily
- (Spoiler) Fix for the cursor indicating you could climb back down the ladder from Catherine’s balcony while she was still talking to you
- Fix for the cables in the lava room on Survey being suspended in air
- Modified interaction distances globally to prevent clipping through things when engaging certain interactions
- Fixed being able to close the inventory with the ESC key
- Fixed an issue where you could get stuck if you closed the inventory while the trap book was out
- Fixed issues with cursor interactions being moved off screen at 3440x1440 and 5180x1440
- Fixed an issue where turning the music toy in Age 233 was difficult with a controller
- Fixed the color context subtitles not displaying properly for the waffle iron puzzle
- Fixed an issue where interacting with a solved slider puzzle piece on Survey Island while the puzzle doors closes prevented the player from resetting the puzzle
- Adjusted collision to make it easier to see inside of the drawers in Gehn’s lab on Boiler Island
- (Spoiler) Fixed an issue where after rescuing Catherine you could still knock 5 times on the door in the village and see the villager peek out at you
- Fixed an issue where the the mine elevator would move back to the mines if the player flipped the locking lever in the lab and then left and came back
- Fixed an issue where the color context subtitles on the aquarium viewers would remain on screen after the viewer had been stowed
- Fixed descriptive text overlapping in the controls and interface submenus at certain resolution
- Fixed an issue where multiple options in the menu could be highlighted for selection at the same time
- Fixed an issue where book pages could appear clickable when they are not clickable
1.3.0 02/08/2024
We have a new patch for you, Patch 2 with version number e3735-p25869.
You can find the build number above in the Options → Help section of the menu.
Fixes/changes made a part of this new build on July 15th
Major
- New click-to-move behavior implemented for the Tay linking book geode
- New click-to-move minecart change implemented
- Added ability to zoom in on book pages
- (SPOILER) Fixed an issue with blue lines appearing over the rebel viewer under certain circumstances
- (SPOILER) Fixed an issue where the symbol in the stroboscope sometimes didn’t match the one on the PMD
- Fixed an issue where the maglev could return to Temple Island backwards
- (SPOILER) Fixed an issue with the Starry Expanse sometimes appearing unloaded when a PMD opens on slower storage devices
- Fixed for a crash that could occur with a particular arrangement of a puzzle on Survey Island
- Fixed a memory leak issue that could occur if you had many photos captured in your notebook
- (SPOILER) Fixed an issue with the telescope code page not appearing localized
Minor
- Sound fixes and improvements added
- 200 Art fixes and improvements added
- Character art improvements added
- Lighting fixes around Tay
- Various LOD issues fixed
- Darkened the animating stroboscope symbols to make them easier to see
- Fixed an issue where the journals would sometimes open to an all white page
- Fixed an issue with the wahrk sightings playing too frequently on Survey Island
- Fixed an issue where Catherine would be in her cell via the Survey Island viewer, even after you freed her. She finally remembered where she put her car keys!
- Fixed an issue with Gehn’s journal updating to describe the Temple - Boiler bridge collapse after capturing Gehn
- Fixed an issue with the waffle iron elevator remaining in its raised position when linking to Boiler Island from Age 233
- Fixed an issue where the camera would rotate 90 degrees when interacting with the Rivenese note sometimes
- Fixed an issue where books would not shake during earthquakes
- Fixed an issue where the cursor didn’t move with slider puzzle pieces
- Fixed an issue where you could interact with engagement zones immediately after interacting with your satchel, which broke interaction
- Fixed an issue where interacting with a journal and closing it before it opened would break the cursor
- Fixed being able to leave the waffle iron puzzle with a charged powermarble
- Fixed a persistence issue with the sunners reappearing too early
- Fixed being able to engage things around Riven while holding a journal
- (SPOILER) Fixed being able to move the stone slab that blocks the entrance to the Tay linking room overtop of the user
- (SPOILER) Added additional tutorial pop ups for opening the menu and accessing the rebel viewer with a hotkey
- Fixed some collision issues around the wahrk trapeze elevator in Jungle Island
- (2D only) Fixed an issue where your satchel could clip through objects close to you when you bring it up in front of you
1.2.0 16/07/2024
Thank you all for the massive amount of support we’ve seen from Riven’s launch!
Fixes/changes made a part of this new build on June 28th:
Major
- Fixed being able to save/load on the tracks in the minecart cave and getting stuck underwater in specific circumstances
- Fixed being able to enter the engagement zone of the minecart on Boiler Island from outside of the cart and getting stuck
- (SPOILER) Fixed getting caught on the fire marble tray when it rises
- Fixed collision to prevent getting stuck on the path to the spider room chair
- (SPOILER) Fix for being able to climb a ladder you shouldn’t have been able to in the Starry Expanse under specific circumstances, which led to the player becoming stuck
Minor
- Fixed steam rising from the wahrk effigy waterhole while the waterhole was closed
- Earthquake sound fixed for the ending
- Fixed being able to overwater the beetle tree
- Modified the auto focus on Gehn's Age 233 speeches to allow the player to look around more freely
- Sound fixes and improvements added
- Art fixes and improvements added
- Character art improvements added
- (SPOILER) Fixed the Starry Expanse loading in too late after the PMDs opened
- Cleaned up the animation for one of Gehn's exits in Age 233
- Fixed an achievement firing off too quickly
- The player can now no longer open the inventory and enter engagement zones
1.1.0 30/06/2024
This is the full release of Riven.
1.0.7 25/06/2024
Features
- Enabled the use of TSR supersampling setting on Mac.
- “Press Any Button” welcome screen has been added.
- Added controller haptics in a couple of locations.
Major
- Fixed incorrect sunlight settings being set on the world if you load a save game while on Prison Island.
- Fixed two separate controller haptics running simultaneously in 2D when using some levers.
- Fixed photos in your notebook not being able to be deleted while exclusively playing with a controller.
- Fixed checkpoint saves occasionally not saving properly.
- Fixed an issue where using Hide Vehicle Transitions on the maglev between Survey Island and Jungle Island may cause the incorrect island name to be saved out with save data.
- Fixed an issue where using Hide Vehicle Transitions on the woodcart may cause the player to have the incorrect age name saved out in a checkpoint or save under certain circumstances.
Minor
- Improved performance in the Temple Island subdome.
- Improved shadows on foliage around the game.
- Fixed being unable to back out of the burned book in Age 233 with the gamepad’s right face button.
- Fixed some visual issues occurring on some steam particles on Temple Island.
- Adjusting the timing of the “Game Saved” notification a bit.
- Fixed some minor visual pops that could occur when approaching a tunnel on Jungle Island.
- Fixed a visual pop that could occur when you have Atrus’ Riven book in your periphery in D’ni.
- Adjusted the German localization for the “strike force” note to be more accurate to the source.
- Adjusted LOD distances on some plants on Temple Island.
- Fixed an issue with the color context subtitle position not being correct on some powermarbles.
- Fixed various visual issues with contact shadows in the game.
- Optimized various texture assets.
- Minor improvements to lever haptics.
- The player is now prevented from loading bogus checkpoint save data from the main menu under certain circumstances.
- Adjusted the heat distortion appearance above Jungle basin water hole heaters.
- Fixed some shadow popping on Prison Island.
- For Mac platforms that support ray tracing: tweaked what objects show up in ray traced reflections.
- Minor draw distance improvements to the destroyed version of the Boiler Island to/from Temple Island bridge.
- Minor performance improvements made to Mac platforms that support Ray Tracing.
- Fixed the clickable area for the trap book in Gehn’s second offer of the trap book to the player being too high.
- Fixed an issue with Atrus where his face would get too close to yours in the Temple Island ending where you have trapped Gehn but have not freed Catherine.
- Fixed not being able to use the right face button on a controller to disengage from the burned book on Boiler Island.
more Version 1.8.5 4 Mar
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